University of Otago, Department of Tourism

We explored people’s learning processes to help businesses better engage with different cultures

DIGITAL PLATFORM

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Alongside the University of Otago, we developed a series of online learning modules. They deliver information and training to SME tourism operators nationwide. In line with the Tourism Industry Aotearoa (TIA)’s sustainability commitments; to deliver world-leading tourists experiences, Culture Ready supports tourism operators to achieve the common goal of developing well-managed, sustainable visitor destinations.

Here’s how we brought the learning tools to life. Following Design Thinking Methodologies, using qualitative research, UX and UI design.

Project Details

Purpose

Tourism helps to support local jobs by adding diversity, vibrancy and prosperity to communities. While the New Zealand tourism industry continues to adapt to the challenges of COVID-19, there is a great need to support this sector. Culture Ready supports businesses to create resilient, inclusive and sustainable destinations across Aotearoa. It helps tourism operators to be well informed and to generate a better experience for their visitors. Culture Ready provides expert knowledge from business professionals, cultural experts and visitors alike.

Idea

We have produced a custom-built website, using modern Umbraco Content Management Software. It contains a series of interactive learning modules, quizzes, and video features. Due to the variety of information shared, it was essential to consider user-based decisions from all angles. Our design studio worked closely with stakeholders to gather qualitative data and user research. Our mission was to uncover the learning processes and behaviours of users within the Tourism industry. Sequentially, we have developed the platform with three main objectives: Excellent User Experience (UX), accessibility, and affordance.

Result

The Hustle is proud to have produced a polished and user-friendly website for tourism operators to use nationwide. Culture Ready is an information packed, easy to use knowledge platform that makes understanding cultural differences simple. While our team has focussed on strategy, design and development – The Culture Ready platform itself will bring vast improvements to New Zealand’s tourism experiences.

Client

University of Otago - Department of Tourism

Project title

Culture Ready - Digital Platform

Outcome

UX & UI Design for learning platform

When

2020

Where

Dunedin, Otago

Key Features

bespoke keyword system for information sorting on umbraco

Affordance

A solid content structure, with intuitive entry points, defines the platform’s possible uses and makes clear how it can or should be used.

custom software development for web apps for New Zealanders

INSTANT FEEDBACK

Instant and assertive feedback makes the learning process successful and digestible, and ensures a better knowledge acquisition.

web accessibility services

Accessibility

Within The Hustle team we follow human-centric guidelines. We are deeply committed with helping literally everyone, to enjoy every website’s content.

User journey mapping for website sitemap development

The Tool

We have created a friendly learning tool that supports businesses within the tourism sector to engage better with their visitors.

Following Design Thinking Methodologies, we started by seeking to understand people’s real needs and concerns. Our mission was to explore the process behind tourism service providers learning behaviours. The purpose of this research was to identify the most effective way to present information to our users. Our tool would be designed to support how people think and explore content, such as reading material and interactive modules.

graphic of ideation curve used in discovery workshopping

Empathise through design research

We worked closely with various stakeholders to exchange knowledge and scope in the initial research phase. We followed a theoretical framework to uncover our hypothesis. Qualitative research consists in collecting and analysing non-numerical data to understand concepts, opinions, or experiences. Throughout this phase we gathered insights, pain-points, bliss points, tools and workarounds to better understand our user’s behaviours.

experience workshopping feedback

“I think the tags are really useful because I can go through and select, whatever topic with under those topics in each video. And then I can either keep going or watch this other one”.

feedback from users on user experience project

“I learn better by seeing and hearing (videos) as opposed to a podcast. I think I get full attention on that. I like looking at photographs and taking things in. So I’m a visual learner, an everything’s really simple in there and it makes sense”.

user experience feedback from users is a key strategic move to improve user journeys

“Three to four minutes is really good to get a point across; if it takes longer than that to learn something of one thing, I think you’ll lose interest”.

user experience project case study participant

"If I go back to my experience, the best way is to break the content down into different chunks, so I can choose to watch the chunk that I want”.

Ideation

During the ideation and conceptualisation phase, we worked on the information architecture to navigate the content. The solution was fundamentally organising information on the site by enabling content to be linked by ‘Tags’. This allowed users to easily identify content throughout the website. We then established a sitemap and started on the first wireframes and prototypes.

site map development for navigational structure of website for users
team discussing custom software development project

Design and Development

After delineating the desired user journeys and with the right content structure, we would be able to start sketching the User Interface (UI). Step by step we iterated incrementally from the wireframes, to a low-fi prototype to finally arrive at a polished, organised and intuitive UI.

graphic presentation of design workshop for Otago
web 1920 PPT
web 1920
diagram mock ups and wireframes for digital umbraco project